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Black Cloaks
Bywater Deployment Records
Kept by Darj Farrier, Captain, Anorak Initiative
Guild Initiatives
Active Contracts
- Assist the Ecologist: An eccentric man is concerned with the well-being of some winged creatures. Help him relocate a breeding pair.
- Investigate the missing Goats: A local goatherd claims some sort of horrible creature from the fog has been taking his goats.
- Locate the missing Black Cloaks - A group of Black Cloaks went missing long ago while investigating rumors of a purported “Alchemist’s Lair”.
Standing Rewards
- Impressing locals and VIPs - 1 to 6 XP
- Retreiving Artifacts - 0 to 10 XP per item
- Mapping Dungons - 1 XP per floor
- Clearing Hexes - 1 XP per hex
- Identifying New Enemies - 1 XP per enemy described
- Other Valuable Information - 1 to 3 XP

Deployments
Active
- August (Jade D)
- Juniper (Jade D)
- Ahab (Alan E)
- Pierre (Alan E)
- Endok (Cameron R)
Inactive

Dungeons
- Alchemist’s Repose (90% School Crew): Lair of an evil alchemist filled with traps. Several Black Cloaks disappeared within and have never been seen again
- Tomb of Hishep Ratep (90% School Crew): Flooded tomb on the edge of a lake. Guardians endure.
- The Aquifer of Crystalline Memory (75% Home Crew): Children enslaved to pick mushrooms within
- Vacuous Pit of Slithering Deceit (70% School Crew): Caverns filled with valuable gems and nasty beasties. A massive slithering worm prowls the darkest depths.
- Crumbling Belfry of Shadowy Portents (20% School Crew): Haunted by a corpulent corvid geist all greasy black feathers and clinking bones.
- Skyblind Spire (15% School Crew): Colors and space are warped within
- Fort Ghoul (50% - School Crew): Privateer’s cache lies beneath but beware those to whom it belongs.
- Sanctum of Abominable Knowledge (5% - School Crew): Diseased rats have invades a small village of Gateau but none remain to tel the tale of their coming.
- Lair Beneath the Ruined Keep (0%)
- Tower of the Winged Beast (0%)
- Temple of Forbidden Memories (0%)
- Lair of Ovoid Eyes (0%)

Contacts
- Ichabod - Quartermaster for black cloaks transport ship
- Darj - Me - Black Cloak coordinator in Bywater
- Eugene - Representative of the Tadrosi Customs and Trade commission.
- Gror - An experienced black cloak Gr
- Nathaniel - Old Chief elder of Bywater
- Greta - Current chief elder of Bywater
- Ashuzd - Very old hermit with a few secrets
- Ingrid - Blind Healer in Bywater
- Harold - Smith and Tatoo artist
- Piper - Young girl conscripted into the black cloaks after her family was murdered by soldiers.

Beastiary
- Alchemist of the Eastern Hills - Underground lair beneath the hills to the east contains a moulderning lair build by an evil alchemist known to have experimented on sentient creatures. Several of our crew were captured within.
- Trapdoor Spiders - Inhabitants of the Vacuous Cave. Use silk lines as trip wires. Beware the top level and the twisting tunnels.
- Troll of the Western Road - A beheaded troll which was adopted by Black Cloaks only to regenrate back into two monstrosities.
- Unidentified Tree Creature - Powerful enemy encountered west of Bywater just of the road, materialized from a tree.
- Arboreal Serpent Ghoul - Enormous decayed monstrosity of a serpent capable of teleporting between trees. Observed in a closed timeloop occupyign the same space as bywater.
- Infected Rynagda Monstrosities - Amalgamations of organic material: Animal, plant, and fungi seemingly all bent toward the will of Rynagda. Observed in a closed timeloop occupying the same space as bywater.

Resources
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